iPhone X ReferenceĪs a reference, here’s how an Xcode 9/ iOS 11 app appears on the iPhone X at its native resolution: What happens with apps on the iPhone XS Max will also happen on the iPhone XR, just at 2x instead of 3x. For the purposes of this article we can treat the iPhone XS Max and iPhone XR together. How do the iPhone XS Max and iPhone XR display apps on their larger screens? Just like last year with the iPhone X, that depends on which version of Xcode the apps were built with. The iPhone XR has a screen size of 414×896 points (828×1792 pixels). The 6.1" iPhone XR is effectively a 2x version of the iPhone XS Max with the same pixel density as the iPhone 6/6s/7/8 models. The iPhone XS Max has a screen size of 414×896 points (1242×2688 pixels). The iPhone XS Max has the same screen width in points as the plus size iPhones but is correspondingly taller to account for the 9:19.5 aspect ratio. The 6.5" iPhone XS Max is to the 5.5" plus size iPhones as the 5.8" iPhone X (and XS) is to the 4.7" iPhones: almost the same physical body size but with an edge-to-edge OLED screen using 3 pixels per point. We can ignore the iPhone XS for the purposes of this article the bigger screen sizes are the interesting cases. My earlier article describes how apps that don’t support the iPhone X will appear (i.e. If your app already supports the iPhone X it will appear the same on the iPhone XS. The iPhone XS is the effectively same as last year’s iPhone X in terms of screen size and behaviour. Apple go to a lot of effort to try and make older apps function correctly on newer devices and iOS versions.Īt their September 2018 event, Apple announced three new iPhone models: iPhone XS, iPhone XS Max and iPhone XR. iOS will often behave like an earlier version to avoid breaking any assumptions that an older app might be making about its environment. Apps are letter-boxed or zoomed to fit larger screen sizes. Last year I wrote an article showing How iOS Apps Adapt to the iPhone X Screen Size and noted that:Īpple have an excellent track record of providing backward compatibility with existing apps when new devices or versions of iOS are released. Broad aesthetic appeal: Although you can find a case for any aesthetic preference, we looked for cases that have simple, elegant designs-ones that would appeal to most people-rather than models that adhered to specific aesthetic choices.How iOS Apps Adapt to the iPhone XS Max and iPhone XR Screen Sizes. Additionally, the case shouldn’t prevent you from using any gestures, an especially important consideration with the iPhone XS, XS Max, and X, which rely on an upward swipe from the bottom edge of the screen as a primary interaction. We verified that each of these features works with the case on. No wireless interference: A case shouldn’t reduce performance with any wireless signals-Wi-Fi, Bluetooth, cellular, NFC (near-field communication, necessary to use Apple Pay), or Qi wireless charging.We used a 0.85-millimeter feeler gauge, per Apple’s guidelines, to test each case. Raised front lip: As Apple’s case guidelines (PDF) explain, “xposed glass on the Apple device must not come within 1 mm of a flat surface, such as a table or floor, in any orientation when the case is attached.” This lip around the edges of the phone’s display helps prevent cracked screens-one of the biggest worries with any smartphone-but it also helps to keep the screen from getting scratched if you place the phone screen-down.On the other hand, we didn’t consider cases with a circular opening to expose the Apple logo on the back of the phone because they offer less overall protection with no real benefit. We also like cases that don’t leave the top or bottom edge of the phone exposed, but that isn’t necessarily a dealbreaker. The best provide button protection with tactility that mimics-or in some instances even enhances-the way the buttons feel on a bare iPhone.
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